(WIP) MagiStream Mystery Dungeon: Explorers of Magic

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DemonicSpaceHole
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(WIP) MagiStream Mystery Dungeon: Explorers of Magic

Post by DemonicSpaceHole »

MagiStream Mystery Dungeon: Explorers of Magic*
*Name might possibly change. It's a little silly. :I

"And here is the first area you'll be studying." The dark skinned, blue robed Magi pushes her purple Serendins' tail off of the map and sets her finger over a red dot on the edge of the Jungle of Raza. "This jungle is home to countless creatures, and one of the land-shifting anomalies. You can only come into it in one direction, the land within the area changes every few hours, and you escape after walking far enough and finding a door that seems to go nowhere."

She lifts her finger from the map, and begins to pace with her hands behind her back. "You've all proven yourselves strong and smart enough to handle this without me...so, you'll all be going together as a team. Find yourselves some new eggs and herbs, and see what you can find about these anomalies."


Rules:
Spoiler
1. Everyone starts with 1-2 creatures; one must be able to walk on land and/or fly, and they can't be anything very rare.

2. This'll play sort of like a game of D&D. I'll control various monsters, NPCs, and tell you what's going on. You can do what you want, but it can't override something I've said. There's no guarantee NPCs will know everything or even tell the truth, though.

3. In the spirit of D&D, the success of some actions (fighting, casting spells, finding eggs, ect.) will be determined through dice rolls and stats. I do the rolls on dies of 20. Your skill points are added to the roll to see if you 'win' the action. In fights, the difference between the rolls is damage done to the loser.
Example:
RPer1: Twoos steadies his hands and fires the bolt of lightning at the beast growling at him in the darkness.
DSP: Twoos rolls 18, gains 4 points from his stats, and 1 point from his staff.
The beast rolls a 7, gains 1 point for being hidden in the darkness, and 5 points from his stats. Difference of 10 in Twoos' favour.

Twoos hears the beast falls to the ground. It drags itself into the light to attack him, but the smell of burnt fur and its slow movement makes it apparent that it's injured. The black winged cat weakly raises a paw...but falls down, unable to move.

4. People and creatures die if their health hits 0. That means your charaters can too.

5. I'll try to keep this pretty balanced. Tell me if you see anything that needs fixing.

6. You have 12 points to give to your charaters, and three starting skills. If you want to use a skill not listed, just ask and we'll see if it'll work.

7. Try not to get mad. First time trying to do this, so it'll probably need some balancing and such. And some of it really comes down to luck.
Last edited by DemonicSpaceHole on January 27th, 2016, 11:55:49 am, edited 1 time in total.
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DemonicSpaceHole
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Re: (WIP) MagiStream Mystery Dungeon: Explorers of Magic

Post by DemonicSpaceHole »

Players:
Example Man
Spoiler
Player
Name: Example Man
Appearance: A pale, almost paper white paper that's thin and long, like a scroll. He fits nicely into his magi's bag, able to be pulled out and read over and over again.
Backstory: Example man was born of a large tree in The Keep, letting him meet many of the creatures, even if he never got the chance to make a strong bond. As more and more monsters came to The Keep, they were forced to chop the tree down to build their castle bigger. It was a hard time, the process from tree to paper, but once he joined with his magi, he knew it was all worth it to travel the lands and educate people on how to respect the great creatures of the land.

Stats:
Current Health: 30
Strength: 0
Magic Powers: 0
Perception: 0
Intelligence: 5
Taming Skills: 5
Charisma 0 (+1)
Modifiers: Neatly Written (+1 Charisma)
Powers: Clairvoyance, Charm.

Creatures:
Species/Name: Bubo, the Quill.
Appearance: Normal Desmont quill and Ice Squid ink.

Current Health: 30
Strength: 2 (-1)
Magic Powers: 2
Perception: 2
Intelligence: 2
Taming Skills: 2
Charisma 2 (+3)
Modifiers: Well Loved (-1 Strength, +3 Charisma),
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DemonicSpaceHole
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Re: (WIP) MagiStream Mystery Dungeon: Explorers of Magic

Post by DemonicSpaceHole »

NPCs:
Spoiler
Dayo: Teacher in The Keep. Keeps a Water Serendin. Stats unknown.

Wild Creatures:
Spoiler
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DemonicSpaceHole
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Re: (WIP) MagiStream Mystery Dungeon: Explorers of Magic

Post by DemonicSpaceHole »

Skills
Charm: Chance to calm a mad enemy, letting you befriend or escape from them. Based on user's Charisma stat and enemies' total stats.
(All Enemy Stats except Health - Charisma/2 + Magic Strength/2 + Roll + Modifiers)
[25+: Befriend creature. | 20-15: Creature loses interest/momentarily helps you. | 14-10: Creature's stats lose one point per point of difference at random, except health. | 9-1 No effect | -1 or less: Cannot use Charm again on this creature.]

Clairvoyance: Allows you to see someone's stats.
(Target's Charisma - Roll + Magic Skill)
[ +15 All stats revealed. | 15-9: Four chosen stats | 8: Three chosen Stats | 7: Four random Stats | 6: Three random Stats | 1-5: Two random Stats | 0 or less: No effect.]

Fire Burst Fire based Magic attack.
(Target Strength + Roll - Roll + Magic + Modifiers) [Diffrence done as damage to the loser. More than 10: Burt Modifier added.]

Lightning Bolt Lightning Magic attack.
(Target Strength + Roll - Roll + Magic + Modifiers) [Diffrence done as damage to the loser. Hits multiple enemies (calculates each separately) stops when failed. Hits allies if chain reaches more than five. More than 10: Paralyzed Modifier added.]

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