Posted this on official suggestions...giving it a shot here.
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I am
stealing borrowing this idea from a mobile game,I thought maybe we could actually use it. It could be simple to implement and easy to use.
(haha easy to type but not so easy to implement/think through/go go brain boom)
So basically this idea involves a big issue for all players right now and that's earning Gold.
The idea is for our Keep/pets...to generate gold automatically for us. BUT WAIT...
The implementation idea is like this.....
- The gold can be stored in a very large treasure chest aka a Gold Button in our Keep.
- There is a Maximum Cap of Gold that you can store in your treasure chest, for example you can store up to 300,000 gold once it's at max storage you can no longer generate gold automatically until you Claim your stored gold via clicking the treasure chest button. This is ULTRA IMPORTANT.
- The gold will take a certain amount of hours and minutes to generate and fill up to max again
- You can click the treasure chest button to harvest your gold at any time and it will go towards your normal gold count/account to use freely
- Another design element could be you can only harvest your gold cap storage X number of times a day, every 3 days or per week or freely as many times as you want. If you can click freely as many times as you want, if it takes 20 minutes to earn lets say 5,000 gold for a level 5 Keep, you can click it and it automatically goes to your gold count, three minutes pass and you earned 300 gold, you can click and it goes to your gold count etc. This creates the incentive to login or check in maybe twice a day or maybe just once per day and you earned some gold and then can continue to passively earn more till you hit max storage again.
-We could create a world quest that opens up this brand new ability.
The Keep could have Levels from 1 to 5 maximum. Each level of the Keep affects how much gold you generate automatically and your maximum storage cap of gold in your treasure chest and thus can reach the maximum Level of 5 earning 1million gold in treasure chest max storage.
The quests can consist of things such as if you own X number of X stream critter you pass level 1 then move on to level 2, etc....So Yes depending on how easy or the criteria chosen for the quest, for extremely old players we might be able to fast track through the quest, but I think this is okay because we've been playing for a long time and so there has to be an advantage to that. Also, ideally we want players to be able to buy things with gold again and be able to trade with other players. All numbers can be changed etc am just throwing around random numbers to give better and clear examples.
Keep Level 1 - 50,000 gold max treasure storage/earnings
Keep Level 2 - 100,000 gold max treasure storage/earnings
Keep Level 3 - 250,000 gold max treasure storage/earnings
Keep Level 4 - 500,000 gold max treasure storage/earnings
Keep Level 5 - 1 million gold max treasure storage/earnings
Keep Level 6 - 5 million gold max treasure storage/earnings
Keep Level 7 - 10 million gold max treasure storage/earnings
Anyways, this is as far as I've thought it through so far. I already know that free to play players will absolutely love this, for donators probably not so much or maybe against it entirely. idk. I'm trying to help or offer ideas that maybe they were shot down hastily in the past but could be looked at again in a different way.
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My Current thoughts now - March 28th, 2024
I wanted to explain, my thoughts about this mechanic and why it appeals to me. I am borrowing this idea from a mobile game. This method that I tried to explain is how gold is generated and earned by players. The key difference is in that other game, gold is pretty much almost useless, it's only used for what would be termed as a customizable virtual home base that you can decorate with items you buy with gold. Other than that, gold is useless to players and it has a low gold cap of 30 million gold.
For Magistream this is obviously our main currency for all players and the major appeal of my idea is that as long as I login daily to visit and click this magical button I can "earn" gold and start to amass it once again. As a long time player and donator, the gold shortage has pretty much completely halted all of my "game play". I am used to sometimes spending millions upon millions of gold in a week or a month and I'd amass it right back in a month or two of selling older donis, new donis etc. So with this mechanic I can see myself earning back a large amount of gold and being able to finally buy and trade again with others, which I miss because it's also my way of talking and interacting with other players and friends.
So basically, I think this mechanic can work because it's flexible according to how old the player's account is and based on their collection in their Keep.
It allows for players to earn amounts of gold in a reasonable amount of time with the reasonable effort of daily logins and actions to collect their gold earnings.
If this mechanic were to be implemented, all gold prices for everything in game shops can stay the same and wouldn't have to be changed at all. The player market could return to what everyone is used to when goldmining was allowed. The only downside could possibly be prices for trading between players might go up, but that also would depend on how many players are even active on the game and how much gold would be generated this way (which right now I don't think will be an issue at all.)
Last thing to be transparent - I am in the top 5%. All of my gold comes from posting and selling retired donis/new donis. I tried goldmining many years back when I first started on this game and I had computer issues/was never ever able to be consistent at all due to carpal tunnel. The most goldmining I do is the IFN and the click threads where I always go post my stuff and then I click backwards at least up to 10 pages of peoples stuff.
My activity in game has been on a decline since 2016, and even more severely since 2020 forward due to RL work/jobloss/looking for work/working again etc. I am currently trying to be ultra stingy with my gold spending (which is ultra hard for me), because otherwise I won't be able to collect event creatures that I miss all the time now, or donis that messed up being below 1% and having to find replacements or maybe I missed a doni etc, which is why earning a large amount of gold in a reasonable amount of time is VERY important to me.
Three more ideas just flashed into my brain that can help with gold earnings that can be implemented maybe
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GIVE GOLD AS A PRIZE FOR CONTESTS....I did a couple giveaways many years back where I offered 100k gold as a grand prize and people loved this, also had other prizes such as 50k gold for two people, and then another 100k gold given in 10k increments to another 10 people. Yet we NEVER DO THIS WHY NOT?
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GOLD BONUS HOURS - Click on the three click threads between a set time, a certain number of times per day to include all time zones and make this last for one hour or maybe two hours to give folks a lil bit of leeway in case they're late, anything they click they earn DOUBLE or TRIPLE GOLD from eggs/hatchlings that are growing!!!! Imagine login at 8PM EST and for an hour or two people are all clicking at the same time, this will raise activity levels and the site can be more active!!! This can be done on a daily basis, or three times a week, or just weekends or maybe even in events!!!!
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BELMOS WEEKLY LOTTERY - he has hoards of gold he doesn't use, but we can use it back. LETS TAKE IT!
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Last notes that I thought could be important to share.
These are the things I look for as a top 5% player when it comes to buying things for gold.
- below 1% hatchlings of donis that I either don't have, or need replacement of
- donis I might have missed
- event creatures I missed, have none, or have very few of
- gender change potions - I wish I could buy 1,000 of these at once at least twice a year.
- fine tuning glass - I wish I could buy 1,000 of these at once at least twice a year.
- shop creatures from other factions/elements which forces me to trade ----I barely have spent on this area for a very long time.
For the last 5yrs majority of my gold spending is on donis I buy from others and event creatures.